![]() ![]() The key to getting a high combat score is.using your reverb gauge. If you're ever over 120k points, you're safe to just end it ASAP. How high it needs to be varies from each encounter, but they generally scale with the amount of enemies they throw at you. That means that for the majority of your S rank hunts, the difference maker will be if you can get a high combat score. The only times it happened were either in Track 1 and 2, where the game assumes you're playing without many of the tools at your disposal and adjusts kill speed/combat score requirements accordingly, or when I went insane and chained a combo five times longer than necessary. Just Beats will come naturally the longer you play the game, and you can always practice in the training room to get the timings down.Īssuming you're playing somewhat well, I found it very rare to not get an S rank in kill speed. Let's take a closer look at each of the three categories you're graded on. Getting a B rank here will ruin your chapter S rank, so be careful. A cutscene starts directly after the battle is finished, meaning you won't get to retry this fight. There is only a single fight in the game outside of boss fights that circumvents this, and it's the first fight in the escape sequence of Track 4. While you're being scored after a battle, you can return to the last checkpoint quickly if you aren't happy with the rank you got. If you're about to die, you can return to hideout or toggle streamer mode to restart from the last checkpoint. If you've died and got an A rank on any of the fights, you'll be kicked out of S rank. If you get an S Crown rank, you can die once in the chapter and still get an S rank. It's just a badge of pride.Įvery time you die, your rank will go down once. Mechanically speaking, the star doesn't do anything. If you get a star in all the battles, you'll also get a star next to your chapter rank. If you didn't get hit during a battle, you'll get a star next to your final rank. If you get all S ranks in a chapter, you'll get an S Crown chapter rank. If you get at least 2 S and 1 A, you'll get an S rank for that fight. Hopefully, this helps anyone who finds it a daunting task or someone who just wants to know how big their combos can get.Īt the end of every fight, you get scored on three different things: combat score, just beats, and kill speed. I wanted to put my thoughts down into a guide before putting the game down for at least a little while. It's extremely satisfying to tell an enemy "no" while you continue to unleash a flurry of damage.Now that I've finally finished the wall of fame and 100%ed the game, I think I have a pretty good idea on how to consistently get high combat score and earn S ranks. Parrying doesn't have to equal hiding behind a shield, the best boxers and MMA fighters use parrying while fighting highly aggressively. ![]() ![]() MGR's parry is so fluid and easy to do (you just hold in the direction of an attack if I remember correctly?) that I found it satisfyingly cool to do as you could just link and cancel it mid combo. Once they reset to a normal state just resume combo. The parry mini-game in Hi-Fi Rush is very easy in my opinion, but good news everyone! You can just jump over the shockwave and kill the enemy normally. When it's made to be fluidly canceled into mid combo like Hi-Fi Rush and MGR it feels amazing - especially when it's an option to counter a move from an enemy with super armor while you're mid combo. Royal Guard sucks because you have to switch to it to use it. Parrying is great in games when it's simple. ![]()
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